Zombie of the Week: Implanted

My property. My house. My ball.

Add some horrific abilities to your zombie horde with extra Zombie options! This week, our unique zombie features abilities taken from the gory, eighties cult-classic Deadly Friend, directed by Wes Craven and that features a reanimated Kristy Swanson in a microprocessor-powered corpse otherwise known as the Implanted

Following on the heels of Nightmare on Elm Street, Wes Craven’s Deadly Friend was originally a sci-fi teen thriller based on the 1985 novel Friend by Diana Henstell. When test audiences thought the film wasn’t graphic enough, Warner Brothers demanded re-shoots and script re-writes that can be best summarized by the movies notorious basketball exploding head moment. Which for me, growing up and watching this weird little horror-film on television meant one thing – instant classic!

Though panned by critics and audiences alike at the box office, Deadly Friend has garnered a cult following in the decades since its release. Still loosely based on the novel’s original plot, it tells the tale of a genius high-schooler in love with his neighbor.

When the neighbors abusive father tragically murders her, the science whiz implants his autonomous robot’s microchip – the literal brain of an artificially intelligent robot he created, his neighbors re-awakened body returns with a consciousness much less human than before. Like any good evil robot movie, hilarity, murder and exploding heads follow. While definitely not a traditional zombie, for our purposes it passes the smell test. So how can you add a deadly friend to your game? Simple, give your zombie the following:



  • Updated Characteristics
    • The zombie’s alignment becomes: unaligned
    • The zombie’s hit points become: 37 (5d8 + 15).
    • The zombie’s speed becomes : 30 ft.
    • The zombie’s DexterityIntelligence, Wisdom and Charisma become: 9, 12, 8 and 10 (respectively).
    • The zombie’s passive Perception becomes: 9
    • The zombie has a Language of all the languages it knew in life
    •  Effect on Challenge Rating: 0
  • Attack Option

Object Throw (Recharge 5-6). Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit:  6 (1d10 + 1) bludgeoning damage. There must be an unattended object held or within reach of the implanted weighing no more than 15 pounds that it can throw in order for it to use this attack.

 Effect on Challenge Rating: +1/8 CR

  • Trait Option 

Focused Aim. The implanted can add either its Dexterity or Strength modifier to any ranged attack and damage rolls it makes (included in the attack).

Effect on Challenge Rating: 0

  • Trait Option 

Empowered Strike (3/day). When the implanted rolls damage for an attack, it can reroll up to four dice of damage. It must use the new dice.

Effect on Challenge Rating: +1/8 CR

  • Trait Option 

Turn Resistance. The implanted has advantage on saving throws against any effect that turns undead.

Effect on Challenge Rating: 0

For Fiendish and above patrons this week, you get the full pdf conversion of this zombie, available in the Horror Movie Monster Manual. Here’s a tempting preview for those of you who aren’t…



Zombie of the Week is a bi-weekly (first & third Friday of the Month) feature that presents Horror Movie Zombie options, including new Traits, Attacks and Lore to add to your 5th Edition zombies. Each option comes with a recommended Challenge which denotes the suggested modified minimum CR rating for a zombie or undead that may be best suited for that particular option. DM discretion advised


Check out Needful things hilarious action figure for this EPIC scene!


Published by Jesse B

Eclectic taste for horror and dark fantasy

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