Say something human, say something human.
Add some horrific abilities to your zombie horde with extra Zombie options! This week, our unique zombie is meant to warm the heart and lead nicely into Valentine’s day – that’s right, we are taking on the romance-zombies from 2013‘s Warm Bodies –
A heart-warming tale (literally), Warm Bodies features zombies that can fall in love. And fall in love they do, first with a female lead, then with their remaining bits of humanity. In Warm Bodies, zombies aren’t just mindless drones, instead they have thoughts and emotions and remember what it feels like to be living. And when eat brains, they do more than remember, they get flashes of the memories of their victims.
When one zombie in particular becomes enamored by a living girl, he sets in motion the end of the zombie apocalypse through love – his heart reawakens and he turns back into a real, live boy. What was once the films titular threats become allies over the course of the story as the true enemies, the far more deadly and mindless bonies, zombies stripped of flesh, reveal themselves and the fact that they do not like the idea that their allies are siding with the humans and a final showdown commences.
It’s an interesting take on the zombie genre and one that has a lot of feels to it. This week’s zombies features both the still ‘human’ zombies infected with the Romantic-plague and the bonies – skeletal versions who have lost all moral compunctions about killing. And what can we do to add a little romantic zombies to our game you ask? Well, simple, just give your zombie the following:
R Plague- Humanoid (CR: 2)
- Updated Characteristics
- The zombie’s alignment becomes: unaligned
- The zombie’s Strength, Dexterity, Intelligence, Wisdom and Charisma become: 12, 8, 11, 10 and 6 owing to the fact that R-plague zombies aren’t as tough as necrotic zombies and still maintain their Intelligence and personality.
- Trait Options
Hunger. If the zombie starts its turn within 15 feet of a humanoid, it must make a DC 10 Wisdom saving throw. On a failure, the zombie must spend its turn moving towards the humanoid by the shortest and most direct route and begin feasting on its brain. A zombie currently feasting on the brain of a humanoid has disadvantage on this save.
Keen Scent. The zombie has advantage on Wisdom (Perception) checks that rely on smelling humanoids.
R Plague Virus. A humanoid infected with the virus must make a DC 13 Constitution saving throw at the end of every hour following infection, reducing its hit point maximum by 5 (1d10) on a failure. This reduction to the target’s hit point maximum lasts until the disease is cured. The target dies if the disease reduces its hit point maximum to 0. A humanoid slain by this virus rises 3 (1d6) rounds later as a R Zombie, unless the humanoid is restored to life or its body is destroyed.
Sensory Daze. If the zombie starts its turn within 60 feet of the sound of music, a play or some other form of performance, it must make a DC 10 Wisdom saving throw. On a failure, the zombie is captivated by the scene and is stunned until the beginning of its next turn. A zombie that start’s its turn stunned due to this trait, makes this save with disadvantage.
- Attack Options
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target Hit: 3 (1d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw against disease or become infected with the R Plague Virus.
Want a PDF of this? Fiendish and above patrons this week get this zombie as well as the film’s pack-hunting, wall-climbing Boney zombies and over 50 more PDFs part of the Horror Movie Monster Manual!
Zombie of the Week is a bi-weekly (first & third Friday of the Month) feature that presents Horror Movie Zombie options, including new Traits, Attacks and Lore to add to your 5th Edition zombies. Each option comes with a recommended Challenge which denotes the suggested modified minimum CR rating for a zombie or undead that may be best suited for that particular option. DM discretion advised…