Bring me the horn of Abraxas.
The being known as Abraxas has been worshiped or feared among many cultures throughout history. As an archon, as god, as a demon – each manifestation has displayed similarities owing to a common origin in the distant past of Near East mythology.
In Panos Cosmatos’ Mandy (2018), Abraxas is assumed to be some kind of demon worshiped by the films villainous cult. Based loosely on the real-world manifestations, Abraxas has a rich pedigree, one that has heretofore been given light recognition in world of D&D. However, Abraxas deserves to be fully fleshed out for another addition to our Villains of Horror – so here are some stats to this magic-loving demon lord!
Large fiend (demon, shapechanger), chaotic evil
Armor Class 20 (natural armor)
Hit Points 399 (38d10 + 190)
Speed 30 ft.
STR 18 (+4) | DEX 16 (+3) | CON 21 (+5) | INT 26 (+8) | WIS 21 (+5) | CHA 23 (+6)
Saving Throws Dex +10 , Int +15 , Wis +12
Skills Bluff +13 , Arcana +15 , History + 15, Deception + 13
Damage Resistances cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing and slashing that is nonmagical
Condition Immunities charmed, exhaustion, frightened, poisoned
Sense truesight 120 ft., passive Perception 22
Languages all, telepathy 120 ft.
Challenge 23 (50,000 XP)
Innate Spellcasting. Abraxas’ spellcasting ability is Intelligence (spell save DC 23). He can innately cast the following spells, requiring no material components:
At will: burning hands, chromatic orb, dispel magic, blur, counterspell
3/day each: haste, slow, teleport, reverse gravity, enervation, telekinesis
1/day each: time stop, foresight
Legendary Resistance (3/Day). If Abraxas fails a saving throw, he can choose to succeed instead.
Magic Resistance. Abraxas has advantage on saving throws against spells and other magical effects.
Magic Weapons. Abraxas’ weapon attacks are magical.
Multiattack. Abraxas attacks twice with the Flail of Mind Befuddlement.
Flail of Anguish. Melee Weapon Attack:+11 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) bludgeoning plus 10 (2d6) psychic damage.
Wand of Terror. Abraxas targets a creature he can see within 120 feet. The target must make a DC 23 Wisdom saving throw or be frightened for 1 minute. A target already frightened instead becomes paralyzed for 1 minute. If a creature succeeds on this save or the effect ends on it, the creature is immune to the Wand of Terror for the next 24 hours.
Abraxas can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Abraxas regains spent legendary actions at the start of his turn.
Teleport. Abraxas magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see.
Telekinesis (Cost 2 Actions). Abraxas casts telekinesis.
Lord of the Final Moment, the Unfathomable, Abraxas is a demon lord obsessed with forbidden magic that concerns the manipulation of time and its destruction. His ultimate goal is to collapse all of time into a single moment that exists eternally, where he is the sole ruler. This bizarre concept is said to be brought about through a great ritual the demon calls Pleroma. In pursuing this goal, Abraxas hoards countless magical items, tomes and secrets on his twisted lair of the Abyss.
In his true form, Abraxas’ head resembles a deformed, fanged mouthed bird. He has a humanoid torso and two large vipers writhe in place of his legs. He wields a flail in one hand and a wand in the other. The flail causes mental anguish in his foes, while his wand strikes fear into their hearts. Like most demon lords, Abraxas adopts a more humanoid appearance when he manifests to nondemonic beings, choosing the form of a finely groomed wizard with elaborate facial hair and dressed in a shimmering green cloak that hints at unspeakable power.
Abraxas has a singular goal of acquiring the darkest and most potent of magical items, promising evil and corrupted magic users the promise of eternity in exchange for deliverance of any treasures or knowledge they come across. As a master of magic, Abraxas delights in punishing spellcasters who have fallen out of his favor, stripping away their power before dragging them into the Abyss to fuel his grand ritual with more souls.
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