A young couple retreats to the wilderness for a romantic camping weekend, but their idyll is shattered when they are car-jacked by an escaped convict and his girlfriend on the run from the police. As the foursome travel the back roads together, each plotting their next move, they find themselves in deeper trouble than any of them could have imagined–a blood-crazed, parasitic creature that absorbs the corpses of its victims has laid claim to the woods, and the two couples are now in its sights. Finding shelter at an abandoned gas station, they must use their wits and every weapon at their disposal to stave off the onslaught, not only from the insatiable creature, but also each other.
What many mistake as a typical zombie, is actually the lumbering mass of dead tissue impaled by thousands of tiny plant splinters that use the bodies of its dead hosts for energy and locomotion. This is the horrid fate of creatures infected with the dreaded ‘splinter’ fungi.
Medium undead, unaligned
Armor Class 11
Hit Points 60 (8d8 + 24)
Speed 30 ft.
Damage Resistances bludgeoning, piercing, and slashing from
Damage Vulnerabilities cold
Condition Immunities charmed, exhaustion, frightened,
Senses blindsight 60 ft.
Challenge 4 (1,100 XP)
Heat Sense. A splinter zombie is drawn to heat and is unable
to distinguish between living creatures and a source of heat
such as a flame or fire.
Spider Climb. The splinter zombie can climb difficult
surfaces, including upside down on ceilings, without
needing to make an ability check.
Splinter Fungi. At the end of each of its turns a creature
infected with Splinter Fungi takes 3 (1d6) necrotic damage
per Splinter Fungi infecting it. A splinter-infested target dies
if it drops to 0 hit points, then rises 10 minutes later as a
splinter zombie. A splinter fungi is considered an infection,
but is not a disease.
Turn Immunity. The splinter zombie is immune to effects
that turn undead.
Multiattack. The splinter zombie makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) piercing
damage and the target must make a DC 13 Constitution
saving throw or become infected with the a single Splinter
Zombie of the Week is a bi-weekly (first & third Friday of the Month) feature that presents Horror Movie Zombie options, including new Traits, Attacks and Lore to add to your 5th Edition zombies. Each option comes with a recommended Challenge which denotes the suggested modified minimum CR rating for a zombie or undead that may be best suited for that particular option. DM discretion advised…