Zombie of the Week: Zombieman – Doom (1993)| New 5th Edition Monster

The FPS that helped re-define the genre, Doom (1993) lets players assume the role of a space marine, the “Doomguy”, and fight your way through hordes of invading demons from hell. With heavy D&D influences and references (for instance the beholder-like cacodemon), Doom features all manner of monsters, the least of which is the standard rifle-sporting zombieman, a possessed undead soldier. With a bit of a technological twist, and the supplemental options from the Dungeon Masters Guide, zombiemen can be added to your table.

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Zombieman
Medium undead fiend (demon), chaotic evil
Armor Class 15 (combat armor)
Hit Points 60 (8d8 + 24)
Speed 20 ft.

STR 13 (+1)

DEX 9 (-1)

CON 16 (+3)

INT 8 (-1)

WIS 8 (-1)

CHA 4 (-3)

Saving Throw Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 6 (2,300 XP)

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

ACTIONS

Rifle (automatic). Ranged Weapon Attack: +1 to hit, range 80/240 ft., one target. Hit: 9 (2d8) piercing damage.

Rifle (burst). The zombie fires a burst of bullets from its rifle. Each creature in a 10-foot radius must make a DC 9 saving throw, taking 9 (2d8) piercing damage on a failed saving throw.

Zombie of the Week is a bi-weekly (first & third Friday of the Month) feature that presents Horror Movie Zombie options, including new Traits, Attacks and Lore to add to your 5th Edition zombies. Each option comes with a recommended Challenge which denotes the suggested modified minimum CR rating for a zombie or undead that may be best suited for that particular option. DM discretion advised

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